Codec non testés car pas de besoin.

foo_deaf     DUMP (Dynamic Universal Music Bibliotheque)


foo_input_adplug     Lecture fichier Ad Lib (vieille carte son)
.HSC, .SNG, .IMF/.WLF/.ADLIB, .A2M, .AMD, .BAM, .CMF, .D00, .DFM, .HSP, .KSM, .MAD, .LAA, .MKJ, .CFF, .DMO, .S3M, .DTM, .MTK, .RAD, .RAW, .SAT, .XAD, .LDS, .M, .ROL, .XSM, .DRO, .MSC, and .RIX.


foo_input_vio2sf - lecture fichier Nitendo
foo_adpcm - lecture fichier GameCube ADPCM
foo_asa - lecture fichier Atari
foo_input_avs - lecture fichier .AVS
foo_dumb - lecture fichier
foo_gep - lecture fichier de jeux
foo_input_gsf - lecture fichier Game Boy
foo_hdcd - lecture fichier
foo_input_hvl - lecture fichier
foo_input_kdm - lecture fichier
foo_input_ncsf - lecture fichier de jeu
foo_input_org - lecture fichier de jeu
foo_psf - lecture fichier Play Station 2
foo_input_qsf - lecture fichier
foo_input_shorten - lecture fichier de jeu
foo_sid - lecture fichier Commodore 64 SID
foo_input_tfmx - lecture fichier Amiga
foo_snesapu - lecture fichier Super Nintendo
foo_input_ht - lecture fichier Sega
foo_input_usf - lecture fichier (Ultra) Nintendo 64
foo_input_v2m - lecture fichier Farbrausch V2
foo_input_ym - lecture fichier Atari
foo_input_zxtune - lecture ZX Spectrum

foo_input_vgmstream     r1050-3682-g5b76dc05 (01-05-2021) - lecture fichier ADPCM (Adaptive Differential Pulse Code Modulation)
avcodec-vgmstream-58.dll
avformat-vgmstream-58.dll
avutil-vgmstream-56.dll
foo_input_vgmstream.dll
jansson.dll
libatrac9.dll
libcelt-0061.dll
libcelt-0110.dll
libg719_decode.dll
libmpg123-0.dll
libspeex.dll (new)
libvorbis.dll
swresample-vgmstream-3.dll
PS2/PSX ADPCM:
.ads/.ss2 .ass .ast .bg00 .bmdx .ccc .cnk .dxh .enth .fag .filp .gcm .gms .hgc1 .ikm .ild .ivb .joe .kces .khv .leg .mcg .mib, .mi4 (w/ or w/o .mih) .mic .mihb (merged mih+mib) .msa .msvp .musc .npsf .pnb .psh .rkv .rnd .rstm .rws .rxw .snd .sfs .sl3 .smpl (w/ bad flags) .ster .str+.sth .str (MGAV blocked) .sts .svag .svs .tec (w/ bad flags) .tk5 (w/ bad flags) .vas .vag .vgs (w/ bad flags) .vig .vpk .vs .vsf .wp2 .xa2 .xa30 .xwb+xwh GC/Wii/3DS DSP ADPCM: .aaap .agsc .asr .bns .bo2 .capdsp .cfn .ddsp .dsp standard, optional dual file stereo RS03 Cstr _lr.dsp MPDS .gca .gcm .gsp+.gsp .hps .idsp .ish+.isd .lps .mca .mpdsp .mss .mus (not quite right) .ndp .pdt .sdt .smp .sns .spt+.spd .ssm .stm/.dsp .str .str+.sth .sts .swd .thp, .dsp .tydsp .vjdsp .waa, .wac, .wad, .wam .was .wsd .wsi .ydsp .ymf .zwdsp PCM: .aiff (8 bit, 16 bit) .asd (16 bit) .baka (16 bit) .bh2pcm (16 bit) .dmsg (16 bit) .gcsw (16 bit) .gcw (16 bit) .his (8 bit) .int (16 bit) .pcm (8 bit, 16 bit) .kraw (16 bit) .raw (16 bit) .rwx (16 bit) .sap (16 bit) .snd (16 bit) .sps (16 bit) .str (16 bit) .xss (16 bit) .voi (16 bit) .wb (16 bit) .zsd (8 bit) Xbox IMA ADPCM: .matx .wavm .wvs .xmu .xvas .xwav Yamaha AICA ADPCM: .adpcm .dcs+.dcsw .str .spsd IMA ADPCM: .bar (IMA ADPCM) .pcm/dvi (DVI IMA ADPCM) .hwas (IMA ADPCM) .dvi/idvi (DVI IMA ADPCM) .ivaud (IMA ADPCM) .myspd (IMA ADPCM) .strm (IMA ADPCM) multi: .aifc (SDX2 DPCM, DVI IMA ADPCM) .asf/as4 (8/16 bit PCM, DVI IMA ADPCM) .ast (GC AFC ADPCM, 16 bit PCM) .aud (IMA ADPCM, WS DPCM) .aus (PSX ADPCM, Xbox IMA ADPCM) .brstm (GC DSP ADPCM, 8/16 bit PCM) .emff (PSX APDCM, GC DSP ADPCM) .fsb/wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM, MPEG audio, FSB Vorbis, MS XMA) .msf (PCM, PSX ADPCM, ATRAC3, MP3) .musx (PSX ADPCM, Xbox IMA ADPCM, DAT4 IMA ADPCM) .nwa (16 bit PCM, NWA DPCM) .p3d (Radical ADPCM, Radical MP3, XMA2) .psw (PSX ADPCM, GC DSP ADPCM) .rwar, .rwav (GC DSP ADPCM, 8/16 bit PCM) .rws (PSX ADPCM, XBOX IMA ADPCM, GC DSP ADPCM, 16 bit PCM) .rwsd (GC DSP ADPCM, 8/16 bit PCM) .rsd (PSX ADPCM, 16 bit PCM, GC DSP ADPCM, Xbox IMA ADPCM, Radical ADPCM) .rrds (NDS IMA ADPCM) .sad (GC DSP ADPCM, NDS IMA ADPCM, Procyon Studios NDS ADPCM) .sgd/sgb+sgh/sgx (PSX ADPCM, ATRAC3plus, AC3) .seg (Xbox IMA ADPCM, PS2 ADPCM) .sng/asf/str/eam/aud (8/16 bit PCM, EA-XA ADPCM, PSX ADPCM, GC DSP ADPCM, XBOX IMA ADPCM, MPEG audio, EALayer3) .strm (NDS IMA ADPCM, 8/16 bit PCM) .sb0..7 (Ubi IMA ADPCM, GC DSP ADPCM, PSX ADPCM, Xbox IMA ADPCM, ATRAC3) .swav (NDS IMA ADPCM, 8/16 bit PCM) .xwb (PCM, Xbox IMA ADPCM, MS ADPCM, XMA, XWMA, ATRAC3) .xwb+xwh (PCM, PSX ADPCM, ATRAC3) .wav/lwav (unsigned 8 bit PCM, 16 bit PCM, GC DSP ADPCM, MS IMA ADPCM, XBOX IMA ADPCM) .wem [lwav/logg/xma] (PCM, Wwise Vorbis, Wwise IMA ADPCM, XMA, XWMA, GC DSP ADPCM, Wwise Opus) etc: .2dx9 (MS ADPCM) .aax (CRI ADX ADPCM) .acm (InterPlay ACM) .adp (GC DTK ADPCM) .adx (CRI ADX ADPCM) .afc (GC AFC ADPCM) .ahx (MPEG-2 Layer II) .aix (CRI ADX ADPCM) .at3 (Sony ATRAC3 / ATRAC3plus) .aud (Silicon Knights Vorbis) .baf (PSX configurable ADPCM) .bgw (PSX configurable ADPCM) .bnsf (G.722.1) .caf (Apple IMA4 ADPCM, others) .dec/de2 (MS ADPCM) .hca (CRI High Compression Audio) .pcm/kcey (DVI IMA ADPCM) .lsf (LSF ADPCM) .mc3 (Paradigm MC3 ADPCM) .mp4/lmp4 (AAC) .msf (PCM, PSX ADPCM, ATRAC3, MP3) .mtaf (Konami ADPCM) .mta2 (Konami XAS-like ADPCM) .mwv (Level-5 0x555 ADPCM) .ogg/logg (Ogg Vorbis) .ogl (Shin'en Vorbis) .rsf (CCITT G.721 ADPCM) .sab (Worms 4 soundpacks) .s14/sss (G.722.1) .sc (Activision EXAKT SASSC DPCM) .scd (MS ADPCM, MPEG Audio, 16 bit PCM) .sd9 (MS ADPCM) .smp (MS ADPCM) .spw (PSX configurable ADPCM) .stm/lstm [amts/ps2stm/stma] (16 bit PCM, DVI IMA ADPCM, GC DSP ADPCM) .str (SDX2 DPCM) .stx (GC AFC ADPCM) .ulw (u-Law PCM) .um3 (Ogg Vorbis) .xa (CD-ROM XA audio) .xma (MS XMA/XMA2) .sb0/sb1/sb2/sb3/sb4/sb5/sb6/sb7 (many) .sm0/sm1/sm2/sm3/sm4/sm5/sm6/sm7 (many) .bao/pk (many) artificial/generic headers: .genh (lots) .txth (lots) loop assists: .mus (playlist for .acm) .pos (loop info for .wav: 32 bit LE loop start sample + loop end sample) .sli (loop info for .ogg) .sfl (loop info for .ogg) .vgmstream + .vgmstream.pos (FFmpeg formats + loop assist) other: .adxkey (decryption key for .adx) .ahxkey (decryption key for .ahx) .hcakey (decryption key for .hca) .fsbkey (decryption key for .fsb) .bnsfkey (decryption key for .bnsf) .txtp (per song segment/layer handler and player configurator)

foo_input_zxtune     Lit presque tout.
- ZX Spectrum (ASC, FTC, GTR, PSC, PSG, PSM, PT1/PT2/PT3, SQT, STC/ST1/ST3, STP, VTX, YM, TurboSound tracks, AY with embedded player, TXT files for Vortex Tracker II, CHI, DMM, DST, ET1, PDT, SQD, STR, TFC, TFD, TFE)
- PC (669, AMF, DMF, FAR, FNK, GDM, IMF, IT, LIQ, PSM, MDL, MTM, PTM, RTM, S3M, STIM, STM, STX, ULT, XM)
- Amiga (DBM, EMOD, MOD, MTN, IMS, MED, OKT, PT36, SFX, AHX)
- Atari (DTM, GTK, TCB, SAP)
- Acorn (DTT)
- Sam Coupe (COP)
- Commodore 64/128 MOS6581 (SID)
- Amstrad CPC (AYC)
- Super Nintendo (SPC)
- Multiplatform (MTC, VGM, GYM)
- Nintendo (NSF, NSFe)
- GameBoy (GBS, GSF)
- TurboGrafX (HES)
- MSX (KSS)

foo_openmpt54     .MPTM, .MOD, .S3M, .XM, .IT, .669, .AMF, .AMS, .C67, .DBM, .DIGI, .DMF, .DSM, .DTM, .FAR, .IMF, .ICE, .J2B, .M15, .MDL, .MED, .MMS, .MT2, .MTM, .NST, .OKT, .PLM, .PSM, .PT36, .PTM, .SFX, .SFX2, .ST26, .STK, .STM, .STP, .ULT, .WOW, .GDM